November 3, 2026
Version 0.6.3 Current Release
November 3, 2026 • 12 New Zones, Boss Rework, Alt Progression & Leaderboard Climb

đŸ—ēī¸ 12 New Zones & Mythic Difficulty Adaptations

  • 12 Additional Playable Zones:
    • Normal Difficulty: Loch Modan, Darkshore, Redridge Mountains, and Silverpine Forest.
    • Heroic Difficulty: Hillsbrad Foothills, Thousand Needles, Dustwallow Marsh, and Wetlands.
    • Mythic Difficulty: Winterspring, Azshara, Blasted Lands, and Silithus.
  • All Zones Available on Mythic: Normal and Heroic difficulty maps can now be chosen directly in Mythic difficulty scaling.
  • Hazard Spawning Safeguards: Enemies, treasure chests, and power-ups no longer spawn inside lava, acid slime, or deep ocean water. The Treasure Goblin, Kobold Thieves, and Kodo Caravans now path intelligently around hazards.
  • Terrain Fallback: Standing in environmental lava or hazardous slime for more than 3 seconds automatically teleports your character back onto safe solid ground.

👹 Boss Combat Rework & Anti-Burst Caps

  • Two-Tier Ability Cycles: Bosses and mini-bosses now execute one major ability roughly every 16 seconds and a minor ability every 6 seconds (accelerating on Heroic and Mythic). Secondary bosses hold their skills while a primary major ability is currently active.
  • New Boss Telegraphs: Introduced Meteor Shower, Concentric Ring, and Frontal Sweep telegraph attacks with expanded visual hazard zones.
  • Anti-Oneshot Damage Cap: Single enemy hits are capped at a set percentage of your maximum health depending on enemy classification (Normal, Elite, Boss). Eliminates arbitrary one-shots while difficulty levels scale incoming DPS.
  • No Body-Blocking for Elites: Elites, mini-bosses, and major bosses can now phase smoothly through trash mobs instead of getting jammed behind minor monsters.
  • Increased Boss Vitality: Re-tuned health pools across bosses, mini-bosses, elites, and bounty targets to match improved survivability.

⭐ Account-Wide Alt Progression & Leaderboard Climb

  • Alt Character Boost: Secondary characters automatically unlock Mythic tiers up to 10 levels below your account's highest clear, with full talent points credited. (Ironman characters maintain their isolated progression).
  • Fast-Forward Summoning Stones: On unlocked catch-up levels, the final stage features a Summoning Stone to instantly trigger the boss encounter.
  • Endgame Mythic Scaling: Drop rates for Epics, Legendaries, and special rewards receive progressive bumps at Mythic 11 and every 10 levels thereafter.
  • Seasonal Climb Gate (M40+): Clears up to Mythic 40 always count on the seasonal ladder. Above Mythic 40, each level requires the preceding tier to be conquered in the current season. Run Master warns when a run skips the required climb.
  • Offline Leaderboard Fallback: The launcher automatically pulls leaderboard caches from the CDN download mirror when direct stats server connections are unavailable.

🎁 Sayge Rewritten Fate & Vault Enhancements

  • Sayge's Rewritten Fate: New upgrade node at Sayge (2 ranks) granting +1 free Glyph reroll per run. Glyph selection windows now include an interactive Reroll button (hotkey: R).
  • Darkmoon Card: Blue Dragon: Grants +30% Haste and is now classified as Unique (limit 1 equipped).
  • Magnetic Darkmoon Tickets: Tickets automatically fly toward your character upon entering your Pickup Range, exactly like experience orbs.
  • Chest & Pouch Glow: Free chests, Valor chests, and Valor pouches feature luminous beacon glow. Boss/elite bonus chests display custom purple minimap pins.
  • Vault Gear Comparison: Hovering extracted gear shows your stored vault piece alongside its item level and stats, clearly identifying your currently equipped piece.

đŸŽ¯ Range Ring & Class Balancing

  • Visual Range Ring: Alt-click any ability on your hotbar to project its exact combat reach radius on the ground around your hero. Customize ring color, ground fill, and opacity by speaking to Innkeeper Tarn Oakhoof.
  • Warrior: Fixed a bug where Rend's bleed only applied from Cleave hits; Whirlwind and Thunder Clap now properly apply Bleed stacks.
  • Mage: Flamestrike, Firewalk, and Burning Ground apply 4 stacks of Burning and leave a patch of fire for 4 seconds. Meteor and Flamestrike no longer create permanent lava pools.
  • Priest: Vampiric Embrace healing cap doubled to 0.6% max HP per second per rank. Inner Focus Penance kills reduce cooldown by 0.5s instead of fully resetting. Rebalanced Rapture and Holy Word: Sanctify.
  • Hunter: Stampede charge hits adjusted to 70% of a pet hit; Pack Hunter tuned to +2% Power per active pet; Bestial Wrath penalty tuned to 25%.

🤝 Co-op Party Damage Meter & Fixes

  • Party Damage Meter: A real-time group damage meter sits above the individual meter, showing aggregate team DPS and individual player percentage contributions.
  • Shared Dark Fortunes: Host's Dark Fortunes blessings automatically apply to the entire group; guests see active fortunes greyed out at Sayge.
  • Gear Desync Resolutions: Fixed guests intermittently losing gear stats and item level upon joining host lobbies or returning to solo play. Extracted items in host games now reliably land in personal mailboxes.

đŸ–Ĩī¸ Interface & Quality of Life Options

  • Pause on Rewards Setting: New option to disable automatic game pausing when selecting level-up cards, allowing skilled players to maintain continuous run momentum.
  • Reward Card Scale Slider: Customize card display size for high-DPI displays or handheld screens.
  • Comprehensive Wording Pass: Streamlined in-game options, standardized button terminology, and updated codex tooltips to match live spell formulas.
  • Full Chinese Translation: Complete official Simplified Chinese localization for all 0.6.1, 0.6.2, and 0.6.3 content by xenoglossy-asyncio.